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SOME GAMES ALSO
AVAILABLE ON





Bolo - March 1995
- .zip file
- my first sidescroller
- written in Qbasic
- developed under the name "Red Inc.".



The EmberCrystal - March 1995
- .zip file
- point and click adventure
- written in Visual Basic
- developed under the name "Red Software".



The EmberCrystal 2 - March 1995
- .zip file
- point and click adventure
- written in Visual Basic
- developed under the name "Red Software".
- **INCOMPLETE** ..will try and find the finished version!



Suzi's Little Big Adventure 95-Feb 99
- .zip file
- developed under the name "Bludgeon Software".
- top-down dodge n' explore.
- incomplete, very glitchy.


PROTOTYPES:



Bolo 2 Prototype - June 19, 1996
- .zip file
- first prototype for Bolo sequel
- testing introduction of enemies
- use Dosbox for proper speed



Bolo 2 Color Prototype - June 19, 1996
- .zip file
- introduction of color caused 'bleeding' on screen
- enemy removed while I looked at this issue



Suzi's Little Big Adventure - Oct 27, 1998
- .zip file
- original prototype written in QBasic, for what became Visual Basic game, above
- developed under the name "Bludgeon Software".


TOOLS/FUN:



The Father's Day Disk - June 1994
- .zip file
- created as a digital Father's Day card for my dad
- includes a thrilling game of X's and O's.



Dungeon Master Helper - Jan 13, 1995
- .zip file
- Tool for generating and saving characters, and rolling many types of dice (text-based)
- developed in Qbasic, under the name "Red Software, Inc."
- User Manual - keep in mind the instructions for installing and running were intended for DOS systems. Run MANUAL.BAT after opening .rar file.



Predict - Jan 13, 1995
- .zip file
- Fortune-telling program with silly (..er, I mean TRUE) predictions/advice (text-based)


THE OBITUARY:


Dr. Bolo ~ 1995

Lost when I changed a setting on our computer and couldn't boot up. The computer was replaced and the HD contents lost.. which is too bad because it was a really really easy thing to fix, I just didn't know how at the time :(

Dr. Bolo was inspired by Dr. Sbaitso - basically an AI shrink would talk to you about your feelings. I think there may have also been a quiz mode as well. Bolo, dressed up as a doctor ala Dr. Mario, would appear as the background. This game was unique as my sister and I wrote it together.


The EmberCrystal 3 ~ 1995

Lost in the same way as Dr. Bolo, this game was the largest and most involved of the 3 EmberCrystal titles. Out of the 3 of them, this one would have been most likely to make the "Games" page, rather than "The Archives".

There were multiple worlds and a full screen backdrop rather than a tiny square window. (Although back in those low-res days, those windows were pretty huge). Also, I believe the interface was completely overhauled, though it's hard to recall exactly. It even featured some animation (a moving elevator cutscene sticks out in my mind).

The Big Cheese, a popular character I created for a short story in high school, also appeared in the game, as the ruler of a distant land, Cheese-O-Land. (At least I think that's what I called it.)

Now that was a cheesy storyline. Heh.

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